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Gears of War

[+] Unlockable - Achievements (Expansion Pack)

[+] Hint - Animation Exploitation

[+] Unlockable: Secret Gamer Pic

[+] Hint - New Gamertag Icons

[+] <A HREF="http://guides.ign.com/guides/747891/index.html">Gears of War Online Strategy Guide</A>

Gear up for one of the most challenging battles you've yet faced. In our hardcore Gears of War guide, we'll turn any green soldier into a killing machine, both online and off. Read up and take notes before hitting the battlefield, or be just another dead grub on the pavement.

In this Gears of War strategy guide, yo'll find:

  • BASICS // General strategies for all level of players, plus details on the best weapons in the game.
  • WALKTHROUGH // Complete Gears of War walkthrough to guide you through every stage on hardcore difficulty, plus screenshots and info for hidden Cog Tags and weapons.
  • MULTIPLAYER // Multiplayer-specific playing tips and map info with weapon locations.
  • SECRETS // Collect all thirty Cog Tags and unlock every achievement.

Get the Gears of War Online Strategy Guide

[+] Hint - Advantage Co-Op

[+] Hint - Wretched Fun

[+] Hint - Corpser Corpse

[+] Hint - How To Defeat General Raam

[-] Unlockable: Insane Difficulty

Unlockable: Insane DifficultyYou must finish the game on Casual or Hardcore difficulty.

[+] Hint - Berserker Beat Down (Then Beat Yourself Down)

[+] Hint: Finding Cog Tags

[+] Hint: Fighting the Wretches

[+] Hint: Regain Health

[+] Hint: Avoiding the Kryll

We're going to go out on a limb here and assume we weren't the only people caught off guard when the Iron Man movie trailer came out and didn't look like complete crap. Don't get us wrong, we love Iron Man, Robert Downey Jr. and Jon Favreau -- but comic book movies tend to bomb four out of five times, so you never know what you're going to get when that first trailer pops up.



Sadly, that feeling of impending doom is only intensified when you're dealing with a comic book movie-based game, but like its big screen brother, Iron Man seems to be set on defying the odds.



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Last week, SEGA dropped by the IGN lair and showed off Shellhead's exploits on the PlayStation 2 and PSP. Now, before you go getting your Marvel Underoos in a bunch, we're telling you upfront that we're combining our two hands-on sessions into one preview because the games are pretty much identical when it comes to missions and features. You want to hear about all of the missions we played without having to go to separate articles, right? OK then.



A third-person action game, Iron Man will pack 13 missions into your platform of choice, and while SEGA and A2M draw from it, the tasks won't be limited to the film. Whiplash, Iron Monger, the Controller, the Dreadnought and Madame Masque's minions will all be along for the ride to make Tony Stark's life a living hell. Downey and Howard are onboard to lend their voices as well.



Our first mission was on the PSP and actually followed Stark's escape from the prison made famous by the film's trailer. Decked out in his original gray super-suit, Tony has to blast through a plethora of villains before he can escape the fortress and get his life back. The first thing we noticed about our limited time with Iron Man was that the game seems to keep the environments fresh. We started in the ordinary cave, blasted out to a stalagmite-filled room, ascended some steps and made it to the outside.



On the PSP, Iron Man works like a lot of the third-person games you've played in the past. The analog nub moves Tony's body, while the face buttons rotate the on-screen crosshairs and screen POV. When he's on top of an enemy, the right trigger lets Iron Man melee. When's he's back a bit, the right trigger fires whatever weapon Iron Man has selected via the D-pad. Tap and hold the left trigger to hover or double tap and hold it down to kick on your afterburner and tear up the sky. Although the layout is different on the PS2, the controls are fundamentally the same. The analog sticks control movement and your POV, while hover, the afterburners and weapon fire are assigned to individual shoulder buttons. Triangle changes which weapon you have armed and square is your melee attack.



Both control schemes use the D-pad as an energy manager. Seeing as how Tony Stark's such a badass when it comes to tech, it makes sense that he'd build a suit that can reroute its power on the fly. Need more speed for your boosters? Reroute the juice to your propulsion circuits. If you're out of ammo -- which can be picked up via crates in-level -- make it so that your energy-based repulsors are packing mega-damage. If you suck at the game, give a bonus to your armor until you can get to safety. When you start a mission, the energy is evenly distributed and swapping it means your other powers are going to be lessened until you return to the default.



The tradeoff is welcome, though -- especially when going up against enemies such as the Dreadnot. A gigantic tank with multiple turrets and weapon positions, the Dreadnot can fire off EMPs that render Iron Man's suit useless and leaves him vulnerable. When you're up against something that can take you down so easily, it's best to supe-up your weapons and take care of the behemoth as quickly as possible.

This need to take down bad guys as quickly as you can won't go away in Iron Man. When we swooped in and began an assault on the Maggia Compound, we were met with a cornucopia of guys who wanted to kill us. Some were simply mansion guards on the ground with machine guns, but there were also armored bunkers packing missile launchers, laser-shooting turrets and a couple of tanks with big time firepower.



Just like every action game worth its salt, Iron Man makes use of quick-time events. When we crashed to the grounds of this Spanish-titled mansion -- if you drop from the air, Iron Man lands with a thunderous shockwave that takes out villains -- we started a frontal assault on one of the tanks prowling the grounds. Once we wailed on vehicle to the point where it was falling apart, a button prompt appeared on screen. We tapped along, and Tony tore off the cannon before slamming it back onto the ride for a sweet explosion. A similar button game popped up when we were out in the desert and tossing some Jeeps, but the gameplay tactic shines when Iron Man falls in battle.



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Getting the hang of flying, hovering and fighting all at once can be a bit stressful, and as we took on some of the later-level foes, their bullets and bombs brought Tony to his knees. When this happens, a blue sidebar crops up on the left side of the screen. In it is a number of extra lives and Stark's heart monitor. See, Iron Man's heartbeat is flat-lining and you need to press a displayed button to restart it. If you hit the buttons correctly, Tony gets his pulse back and you keep on playing. If you screw it up, one of the continue slots is sacrificed to get him back into battle. If you're out of continue slots, you've just killed Tony Stark.



Captain America is avenged.



Of course, Iron Man uses a regenerative health meter so if your suit starts flashing red -- your cue that Tony's ailing -- you can just grab cover and heal up. On the weapons side of the suit, the more you use them -- ballistics, repulsors and explosives -- the more experience points you earn to unlock upgrades. As you play, you'll gain access to the multiple versions of Stark's duds such as the Mark I, classic and so on.



If you decide to pick up the PSP version of Iron Man, you'll get access to a few more suits and two types of minigames. Death Race has Tony flying around levels and trying to get through a set of rings as fast as possible, while Speed Kill wants you to exterminate every enemy as fast as possible.



Whatever version you decide to get, Iron Man seems like it's armed to fight whatever comic book/videogame curse you want to throw at it. The action is fun, flying feels smooth once you get the hang of it, and when we were wailing on bad guys, we felt like Iron Man. Will Marvel's golden boy be able to pull off a quality game come May? You'll have to tune to IGN to find out -- same Stark-time, same Stark-channel.

©2008-04-08, IGN Entertainment, Inc. All Rights Reserved

[+] Hint: Quick Reload

Tony Stark has a lot of problems. The formerly selfish and self-obsessed business tycoon recently decided to become a superhero, he's got issues with the many women he's dating, and someone is trying to steal his advanced technology to shift the balance of power in the world. Oh, and he's starring in a videogame based on both a movie and comic-book property. Talk about the kiss of death! Good news is that SEGA's Iron Man looks likely to buck the trend of bad movie-licensed games and deliver a promising action title.



You play as Iron Man throughout. You won't be running around as Tony Stark making business deals. You're in the suit and the suit is awesome. The trick with making a game about Iron Man is that he has to be able to fight on the ground, hover in the air and fly at the speed of sound. Developer Secret Level managed to merge all three of these elements seamlessly.



Hovering is handled with the left trigger. Hold it down and you ascend; give a half-squeeze and you hover. Though you are hovering, you can move forward and even evade incoming attacks with the dodge button. You just won't move quickly, but that's often helpful in combat. Flight is mapped to the left shoulder button. And if you want to walk on the ground, well, just hit the asphalt and move forward. The transition between the three modes of movement is fluid and only disorienting for the first few minutes of gameplay. Once you get the hang of it, Iron Man becomes quite a unique experience -- at least in terms of movement.



The levels we played were smartly designed to give reason to switch between all three modes of movement. In one level, as Iron Man attacks a compound attempting to swipe Stark Industries' latest tech, you're attacked by several jets. You'll need to fly after the jets, either shooting with repulsor blasts while in flight or holding down the afterburner button to give a serious boost to your acceleration. You can't attack while using your afterburners, but you certainly can catch up to a speeding plane. Then it's a matter of hovering for a moment, locking on with your missiles and taking down the jet. Or, if you prefer, hit the grapple button as the jet passes and sling it towards the ground.



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At the same time tanks are bombarding you from below. You can hover and lay waste to them from the air or drop to the ground and go mano-y-tank. A few punches should do the trick. Or you can grab hold of the tank, rapidly tap the grapple button, and toss the tank against the hillside. While mission objectives are fairly standard (destroy this, blow up that), the levels are very open, giving you choices on how you approach your tasks.



Iron Man is not like Spider-Man or the Hulk. He doesn't have any true powers. It's just a rich dude in a very expensive suit. And that suit uses energy. Fortunately, your energy replenishes during combat, but it will drain from using afterburners or rapidly firing repulsor blasts. So you will sometimes need to be a bit conservative in what you do. Your suit also has the ability to auto-repair. This is one of the more sensible progressive health systems, since Iron Man's suit can, in fact, fix itself in the comics. Get pounded hard and your structural integrity weakens. If you can get out of the line of fire for a few seconds, you'll repair the suit and be ready to take more punishment. But should you lose all health, the suit falls to the ground. Fortunately, you are given three "reboots" for each level. So if you are knocked down, you will reboot automatically and continue the fight.



Managing where you direct the suit's power distribution is an important part of battle. Using the D-Pad, you can push the energy focus to weapons, melee, thrusters or life support. The switch is fairly quick, so if you are taking a lot of hits, you can switch to life support, heal fast, then switch back to thrusters to chase down a stray missile before powering up your weapons to blast the target out of the sky. Iron Man is a full throttle game that throws loads of enemies at you from start to finish. You will rarely have a chance to catch your breath.



While most of our experience playing through several levels of Iron Man was positive, the flight control isn't as responsive as we might have hoped. Things are fine above the city skyline, but zipping between buildings is more perilous than perhaps is necessary. And the levels seem fairly short. Judging by how long it took us to get through the first few levels, it seems you could probably beat Iron Man quicker than you could get an oil change. At least you can upgrade multiple aspects of your suit and carry those improvements through to a second playthrough. Fans can also expect several unlockable suits from Iron Man's long history. So while the game may end up being a bit on the short side, there will be some replay value.



Iron Man is a surprisingly promising game. It doesn't attempt to be anything more than an action game, but it does that quite well. Look for it to hit store shelves around May 2, to coincide with the release of the feature film.



©2008-04-08, IGN Entertainment, Inc. All Rights Reserved

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