What a Level 13 player likes, and what he wants addressed.
The beta for Uncharted 3: Drake's Deception went live on Tuesday for PlayStation Plus members and folks with vouchers from Infamous 2. So many people tried to download it, the PlayStation Store slowed to a crawl and the beta itself had a number of problems. Developer Naughty Dog has those issues in a jiff, though, and folks have been leveling up nonstop.
I -- Greg Miller -- am one of them. I'm currently Level 13, which is still a ways from the Level 25 cap but definitely means I have plenty to say about my hours with the game. I love the gameplay and the additions, but there are some high points and low points that really stand out. Here they are.
I'm not that competitive of a person; I normally don't get into online games. Whenever I start to lose, I feel like it's a lost cause and lose interest. Uncharted 3's beta bucks that trend by always giving me a fighting chance. Even when a team of Level 24 players is beating me senseless, Power Plays pop up to get me back in the hunt. Power Plays are minute-long enhancers that give teams getting trampled a small advantage to narrow the gap between their opponents. The winning team might become visible on the losing team's screen or get cursed and only be able to see players as skeletons -- making it impossible to tell your teammates from your enemies. It's a neat little feature that keeps the mood of Uncharted 3 multiplayer light. I like that -- and when I'm on the winning end of a Power Play, I enjoy the bonus cash I get for overcoming stiff opposition.
Work On: Emblems
I love the idea of creating my own emblem and seeing it around the world when I'm kicking ass. That's the idea in Uncharted 3: Drake's Deception multiplayer, but the creation tools are woefully limited. I get four layers to mess with, but each one only has a handful of preset logos -- predefined stuff like grenades and stars. I don't know if Naughty Dog is going to expand these offerings in the final version, but I urge them to and add basic shapes to each layer so players can create truly unique looks.
It's a beautiful day -- TO DIE!
The IGN logo is not hard. I made it in ModNation Racers in just a few minutes. I'd love to have it in Uncharted 3, but with the logos in the four slots being as detailed as they are, I can't. That stinks.
Wowed Me: Sound Cues
The soundtrack of Uncharted 3 multiplayer enhances the experience. I've never said that about sound effects and music in a multiplayer game. When a Power Play is winding down, when overtime kicks in, when you pop off a kill -- the music and the effects ramp up and match the action. It makes it tenser and epic. It makes me more involved. That's awesome.
Work On: Melee
Sweet baby Evan Wells, I keep getting my ass handed to me via melee combat. I run up to someone, think I'm in the perfect striking place, and end up whiffing. It's like my natural momentum stops early and swing at nothing, which usually gives the opponent enough time to pump my teeth down my throat. It's happening with attacks from behind, too. Can we make the window of attack a bit bigger?